AI Insights · Timothy · April 2022
Top 5 Card Battler Apps in the Middle East in Q1 2022
Explore the performance of the top 5 card battler apps on a unified platform in the Middle East during Q1 2022, including insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 card battler applications in the Middle East showed varying trends in terms of downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.
Mighty Party: Battle Heroes from Panoramik Games saw its weekly revenue peak at around $43.6K in late December 2021, but it experienced fluctuations throughout Q1 2022, ending March with approximately $27.4K. Weekly downloads showed a significant drop from 14.1K in early January to around 5.3K by the end of March. Active users started at 44.7K in late December and fluctuated, ending the quarter at about 33.5K.
Yu-Gi-Oh! Duel Links by KONAMI experienced a notable peak in revenue at $18.8K during the second week of January, but this declined to approximately $6.9K by the end of March. The app's downloads remained relatively stable, with a brief spike to 5.3K in late February. Active users peaked at 15.9K in late February and ended the quarter at around 13.6K.
Yu-Gi-Oh! Master Duel, also from KONAMI, showed dynamic performance after its release in late January 2022. Weekly revenue reached its highest at approximately $18K in early March, before dropping to $3.8K by the end of the month. Weekly downloads peaked at 7.3K in early March, and active users saw a steady increase, peaking at about 10.5K by late March.
Hearthstone from Blizzard Entertainment showed a relatively steady performance with weekly revenue fluctuating between $3.4K and $7.2K, peaking in late March. Downloads remained consistent, with minor fluctuations, peaking at 878 in late March. Active users remained stable, starting at 11.7K in late December and ending at 10.7K in late March.
WWE SuperCard - Battle Cards by 2K maintained a stable weekly revenue, peaking at around $7.4K in late January. Downloads started at 1.4K in late December and saw a slight increase to 1.9K by the end of March. Active users remained relatively stable, starting at 30K in late December and slightly decreasing to around 29.7K by the end of March.
For more detailed insights and data on the performance of these top card battler apps, visit Sensor Tower.